💎一站式轻松地调用各大LLM模型接口,支持GPT4、智谱、星火、月之暗面及文生图 广告
[C\_Texture.GetAtlasInfo](https://wow.gamepedia.com/API_C_Texture.GetAtlasInfo "API C Texture.GetAtlasInfo")(atlas) - 返回大地图信息 [GetObjectIconTextureCoords](https://wow.gamepedia.com/API_GetObjectIconTextureCoords "API GetObjectIconTextureCoords")(textureIndex) [GetUITextureKitInfo](https://wow.gamepedia.com/index.php?title=API_GetUITextureKitInfo&action=edit&redlink=1 "API GetUITextureKitInfo (page does not exist)")(uiTextureKitID) [SetPortraitTexture](https://wow.gamepedia.com/API_SetPortraitTexture "API SetPortraitTexture")(texture, "unit") - 用指定单元的肖像画一个Texture对象 [SetPortraitToTexture](https://wow.gamepedia.com/API_SetPortraitToTexture "API SetPortraitToTexture")(texture, "texturePath") - 设置要使用圆形不透明蒙版从文件显示的纹理,使其看起来像人像一样圆 UI[CreateAtlasMarkup](https://www.townlong-yak.com/framexml/go/CreateAtlasMarkup)("atlasName" \[, height, width, offsetX, offsetY\]) - 返回地图集的纹理字体字符串。 UI[CreateTextureMarkup](https://www.townlong-yak.com/framexml/go/CreateTextureMarkup)(file, fileWidth, fileHeight, width, height, left, right, top, bottom \[, xOffset, yOffset\]) - 返回和纹理字体字符串。 UI[GetTextureInfo](https://www.townlong-yak.com/framexml/go/GetTextureInfo)(obj) - 返回纹理的类型和信息。